Unity application quit

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It only takes a minute to sign up. I made a script and I want to make my game quit, but this does not work.

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How should I go to make the app quit? First, this answer assumes that your code works and the only problem is that the Application. Quit command does not execute. The Application.

unity application quit

Quit command does not work when testing the application in the Unity Editor for example, by pressing the "Play" button. It would close the Unity Editor. This will build and execute the project and Application. Quit will be execute properly. Quit method should be inside the Update message inside a conditional statement wating becoming true to end the application. Sign up to join this community. The best answers are voted up and rise to the top.

Home Questions Tags Users Unanswered. How do I make my Unity application quit programmatically? Ask Question. Asked 3 years, 10 months ago. Active 10 months ago. Viewed 6k times. Collections; using UnityEngine. Active Oldest Votes. Sourav Paul Sourav Paul 1, 2 2 gold badges 10 10 silver badges 19 19 bronze badges. GetKeyDown KeyCode.

Skyblade Skyblade 1 1 gold badge 3 3 silver badges 10 10 bronze badges. Marlon Assef Marlon Assef 3 3 bronze badges. While I appreciate the effort to add more information, it looks like the original asker's problem was just that they forgot the parentheses on Application.Thank you for helping us improve the quality of Unity Documentation.

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Shut down the running application. The Application. Quit call is ignored in the Editor. If you want to use Application. Quit when running Unity inside another application, see the UnityasaLibrary-Android Unity as a Library Manual page for more information.

unity application quit

Note: In most cases termination of application under iOS should be left at the user's discretion. Calling this method in iOS player might appear to the user that the application has crashed Consult Apple Technical Page qa for further details. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted.

Parameters exitCode An optional exit code to return when the player application terminates on Windows, macOS, and Linux. Defaults to 0. Publication Date: An optional exit code to return when the player application terminates on Windows, macOS, and Linux.Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Add an event handler to this event to receive a notification that application is attempting to quit.

When this event is raised the quit process has started but can be cancelled. This means the player is not guaranteed to quit. For a guaranteed quit event take a look at Application.

Return true and the quit process will continue. Return false and the quit process will cancel. Note: The return value of this event is ignored when exiting play mode in the editor. Application can not prevent termination under iPhone OS. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.

Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted. Description Unity raises this event when the player application wants to quit. Log "Player prevented from quitting. See Also: Application. Publication Date: Implemented in: UnityEngine. Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. This class contains static methods for looking up information about and controlling the run-time data. Is something described here not working as you expect it to?

It might be a Known Issue.

unity application quit

Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted.

Read Only backgroundLoadingPriority Priority of background loading thread. It is unique for every project Read Only. On Apple platforms this is the 'bundleIdentifier' saved in the info. Read Only isFocused Whether the player currently has focus. GetBuildTags Returns an array of feature tags in use for this build.

The default value is StackTraceLogType. HasUserAuthorization Check if the user has authorized use of the webcam or microphone in the Web Player. IsPlaying Returns true if the given object is part of the playing world either in any kind of built Player or in Play Mode.

This is handled in different ways depending on the nature of the URL, and with different security restrictions, depending on the runtime platform. Quit Quits the player application. SetBuildTags Set an array of feature tags for this build. Unload Unloads release memory acquired by the Unity Player and keeps current process alive. You can release non-critical assets from memory such as, textures or audio clips in response to this in order to avoid the app being terminated.

Application

You can also load smaller versions of such assets. Furthermore, you should serialize any transient data to permanent storage to avoid data loss if the app is terminated. LogCallback Use this delegate type with Application. LowMemoryCallback This is the delegate function when a mobile device notifies of low memory. Publication Date: The URL of the document. Read Only. Returns the path to the console log file, or an empty string if the current platform does not support log files.

Returns application identifier at runtime. Returns the name of the store or package that installed the application Read Only. Returns true when Unity is launched with the -batchmode flag from the command line Read Only. Get stack trace logging options. Check if the user has authorized use of the webcam or microphone in the Web Player.Thank you for helping us improve the quality of Unity Documentation.

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Cancels quitting the application. This is useful for showing a splash screen at the end of a game. This function only works in the player. Note: CancelQuit has been deprecated.

Please use Application. Note: This function has no effect on iPhone. Application can not prevent termination under iPhone OS. Is something described here not working as you expect it to?

It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Method group is Obsolete. Suggest a change. Submission failed For some reason your suggested change could not be submitted. Obsolete public static void CancelQuit.

Description Cancels quitting the application. DontDestroyOnLoad this. Publication Date: By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

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Application.Quit()

Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I am trying to create a Quit button in Unity, but when I add my script to the button and click it, it doesn't quit. I have created it and assigned to the canvas using the UI, and I use the Button Script box in order to execute this code using the OnClick box. Your script assumes that calling the method OnClick will magically make the click detected, but that is not the case.

You need a Menu Manager script added to the scene exposing a public method to be binded to the Button component. Here the setup you need:. The script MenuManager is attached to the MenuManager game object:. I uploaded the package with a fully functional implementation here. I find a semi-solution for this problem. I used this script that allows me to exit when i press the escape button.

First, this answer assumes that your code works and the only problem is that the Application. Quit command does not execute. The Application.

Quit command does not work when testing the application in the Unity Editor for example, by pressing the "Play" button. It would close the Unity Editor. This will build and execute the project and Application. Quit will be execute properly. Learn more. QuitApplication Button on unity Ask Question. Asked 4 years, 11 months ago. Active 10 months ago. Viewed 8k times. Here is my C script: using UnityEngine; using System. Add using UnityEngine. Active Oldest Votes.

START MENU in Unity

Collections; using System. GetKey "escape" Application. Marlon Assef Marlon Assef 8 8 silver badges 15 15 bronze badges. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown.Dec 23, '19 in Help Room. Jul 11, '19 in Help Room. Jan 7, '18 in Help Room. Dec 16, '17 in Help Room. Mar 21, '17 in Help Room. Dec 9, '16 in Help Room.

unity application quit

Oct 10, '16 in Help Room. Sep 14, '16 application. Bakausagichan commented. Jul 28, '16 in Help Room. Dec 15, '15 in Help Room. Sep 24, '15 in Help Room. Sep 14, '15 in Help Room. To help users navigate the site we have posted a site navigation guide.

Make sure to check out our Knowledge Base for commonly asked Unity questions. Login Create account. Ask a question. Cancel Update. All Questions Unanswered Questions. Is there a dump file? Bunny83 answered How to do async operation on appliation quit? Zbenton asked The application keeps freezing up and I can't work through the tutorials. Quit wont work in my coroutine.


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